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Super mario 64 online multiplaye
Super mario 64 online multiplaye









super mario 64 online multiplaye

Almost all objects are synced and the team is constantly working on improving it. That means all features of the PC port come with it: Infinite drawing distance, 60FPS, custom textures, you name it! The mod currently supports two players and doesn’t require a server. It’s an online mod that is based on the popular PC version. Net64 will remain an option for ROM-Hacks and speedrunning but everyone looking for more characters, maps, gamemodes or better synchonization will hopefully appreciate these new projects. Don’t be sad that Net64 has reached its end of life, these projects are the logical and spiritual successors of Net64. It was groundbreaking at the time but nowadays the SM64 decompilation has allowed much more complex mods to be developed by a much wider group of developers. We don’t feel like working on something that will be obsolete before it’s released. Even if Net64 3.0 would release today these other projects would be superior in every way. These projects ported SM64 to various platforms like Windows or the web and are far easier to set up, easier to develop and therefore far better supported. Not only is progress slow because only Henrik is working on it but with the release of the SM64 decompilation many other multiplayer projects have emerged. The development of version 3.0 will also be halted. The client and server are also open source and Tarnadas will accept new Pull Requests as always. The server list will stay online and everyone can host their own server by following our wiki. That does not mean the project will be abandoned. We would like to announce that Net64+ will from now on be in a passive maintenance mode, meaning Tarnadas will no longer develop new features. And no, this is not a late april fools joke )

super mario 64 online multiplaye

Hey everyone, we have an important update about Net64 for you.











Super mario 64 online multiplaye